Jiggle Physics, Time Travel, Theory of Relativity, Guns, Swords, something, something. A fun Action-Shooter with a blend of multiple genres, let’s look at Bright Memory: Infinite.

In the past few months, I have been playing a bunch of Open-World Games and was almost on the verge of having a “genre-burn out.”

Fortunately, there were a bunch of games that allowed me to keep my passion for gaming going through variety and sheer uniqueness.

Aside from exploring the Steam Store and Discovery Queue, I scoured the internet until I could find a game that could help me pass the time or entertain myself.

One of the few games that came across my Bright Memory: Infinite, a game made by a Chinese game developer studio named FYQD-Studio.

Bright Memory Infinite Platinum Edition Review - A Valiant Effort

I’ve seen the game a few times but the way it was presented and my experience with some “indie” games on Steam made me shy away from checking out Bright Memory: Infinite.

After finding some gameplay previews on YouTube and learning that it was a short game, I decided it was worth a try.

A First-Person Shooter, but not really.

The base foundation of Bright Memory: Infinite’s gameplay is first-person shooting.

However, expectations are surpassed immediately after the game introduces you to more attack options.

Aside from your main assault rifle, you can use your staff for melee attacks, and limited Jedi powers to force pull or push enemies.

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More than that, you can use your staff and Jedi powers to set up enemies for aerial attacks by lifting them up and then slicing them multiple times as you do in Metal Gear Revengeance or Devil May Cry.

Cool Story, Bro.

Bright Memory: Infinite’s story doesn’t really take you anywhere.

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The introduction sets you up as a special soldier of some sort, tasked to take down a group that is taking advantage of a worldwide catastrophe.

What this worldwide catastrophe entails, who the group is, and who you are working for are left to you with little to no information.

Fortunately, Bright Memory: Infinite’s gameplay takes the main stage for the players’ experience rather than its story.

What is Going On?

Regardless of Bright Memory: Infinite’s lack of story, its general premise is still interesting as it mixes the futuristic setup with some time-traveling mumbo jumbo.

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This is first introduced when suddenly, a static interference occurs and your typical armored and tech-equipped enemies are now medieval stone warriors that use swords, shields, bows, spears, and have archaic armor.

A niche premise of saving the world from an evil organization with a tinge of uniqueness through time-traveling opponents, I don’t need to know more.

Shifting Genres

So now you would think that as an indie game with a lacking premise, it’s probably going to be a run-of-the-mill FPS shooter that one could find in the Steam Marketplace.

Much to my surprise, it wasn’t.

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While the game already has a good superficial foundation of a story to supplement a simple futuristic shooter game, FYQD-Studio actually delivers one of the weirdest yet fun games by constantly averting expectations.

The shooter and hack-and-slash mixture was already enough to hook me, but the constant shifting of genres from Action-Shooter and Stealth to Platforming and Doom-esque Boss Fighting made it clear that they are not holding back.

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The genre shifts don’t even make sense, the first stages let you go guns-blazing and head-smashing with your Assault Rifle and Staff.

Then you go to the next stage and suddenly you need to be quiet and pick up a rusty Cleaver knife from a dirty bin for Stealth Takedowns.

This is made even worse when you realize that there were cutscenes prior that showed your character using a tactical knife to assassinate enemies.

There is also a bit of platforming as you can run on walls, jump dash, cling and climb on ledges, and grapple to areas otherwise unreachable by foot.

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The most confusing of it all, the game takes a turn for an Action-Driving simulator which is passable since there are chase sequences in other FPS games.

What makes it such a bizarre section, however, is that the car you use isn’t even a legitimate military or armored truck.

Instead, you are given a regular “sports” car with a machine gun attached to the top of it.

And how do you acquire this car? Your team sends it over via a helicopter with the car hanging below it.

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Bizzare, but fun.

Overall, Bright Memory: Infinite is a good one to two hours of fun time. You will surely have a fun time through the variety, weirdness, and graphics.

If you’re looking for a short and mindless Action-Shooter game with great graphics, then try out Bright Memory: Infinite.

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