Discover if The MageSeeker: A League of Legends Story is worth your time with our game review. From combat and platforming mechanics to background and main story, we will take a deep look into it.
I will immediately cut to the chase, I finished The Mageseeker: A League of Legends Story a couple of weeks ago and I thought it was a pretty decent game. it had the base combat mechanics of Hades and Transistor placed within the world of League of Legends.

If you still want to know more then keep on reading, I will try to go into more detail about my experience and what I thought they did well and not-so-well.
The Mageseeker: A League of Legends Story is an action RPG set in the world of League of Legends. It was made by Digital Sun and published under Riot Games.
Visuals and Sound
The Mageseeker: A League of Legends Story has a very refreshing art direction in both its visuals and sound design. It has a pixel art style similar to Dead Cells, Moonlighter, and Transistor with some elements of dynamic sound when you move near and far from certain objects that emit noise.

There is not much to say about the art direction as, unfortunately, I think it has been seen many times before and is not unique anymore. Nevertheless, it does not make the game any less fun just because it is not entirely unique.
Gameplay
The Mageseeker: A League of Legends Story’s gameplay mainly consists of Combat with Platforming elements and a little bit of Basebuilding.
Combat
Combat in The Mageseeker: A League of Legends Story consists of using dashes, chain attacks, and spells. Dashes are crucial to combat as you will need to constantly reposition and dodge enemy attacks while dishing out your own attacks.
When Sylas engages in combat, he not only wields a physical chain but also uses a combination of spells and basic attacks for a series of chained attacks.

You will also need to be creative with your spells as certain enemies are more vulnerable to specific magic elements. At the start, you can only carry one spell, but you can eventually unlock up to four spell slots.
Aside from carrying spells, a core combat mechanic in the game is Sylas’ spell-stealing ability that allows him to periodically copy an enemy spell and use it once. This, on top of his four carriable spells, make up for five spell casting in total.

The main difference between a copied spell and a carried spell is that the copied version does not cost mana but can only be used once unless the same spell is copied from an enemy. Different enemies also provide different spells so keep that in mind.
A special kind of spell will also be unlocked sometime in the middle of your playthrough in the form of an Ultimate. Ultimate spells in League of Legends are the strongest spells a character can have, and this is the same in The Mageseeker: A League of Legends Story.

Compared to other spells, Ultimate spells are on a longer cooldown and are tied to your Unchained Mode.
Unchained Mode is also a combat feature you will unlock later on in the game which empowers your basic attacks. Simply put, you are on steroids.
In addition, there are platforming segments where you’ll need to pull yourself towards enemies or chain links, or dash from platform to platform. Some boss fights battles have a mini-game quality to them, like the fights against the Giant’s Helm and the Silverwing Raptor.

Basebuilding
I say basebuilding but you really do not do any building or have any meaningful input with your base; which is in the Ruins of Zeffira.
The basebuilding aspect takes a backseat and fulfills itself naturally even when you are not doing a completionist run. You will need to bolster and improve your base and Outlaws through the recruitment of free mages.

Recruiting main story characters such as Rukko, Kara, and Yops will let you improve your skills by spending resources gathered in missions. With enough mages recruited, you unlock more areas in the hideout to explore but I must say that their effect on the gameplay experience is very minimal.
Story

The Mageseeker: A League of Legends Story has one thing all set for them right from the get-go, the setting is already an established world seen and explored in other media through League of Legends, Arcane, Valorant, and more.
Lore

Much of The Mageseeker: A League of Legends Story is already written in previously known background lore in its main game. However, the game allows itself to still breathe a bit more freely as more emotions and characters are involved.
There are scattered pieces of text in the game that refer to events involving other characters. For example, there are subtle hints pointing toward the true assassin of the king at one point in the game.
The origin of Demacia and their Winged Protectors are also told, creating greater importance on certain League of Legends characters and one of their biggest in-game factions.
Characters

Two sets of characters can easily be discerned in this game: League of Legends Champions, and newly introduced characters.
The game features numerous characters and references to characters from the original game, like Lux and Garen. You can discover even more of them in both Main and Side missions, but I won’t spoil them for you. I must say, though, that all of these characters were faithfully recreated from their MOBA counterparts, with similar move sets and attack patterns.
For newly introduced characters, there are either character that were only known in written lore or entirely fresh ones created for the game. When you get to half of the game, you will eventually have a likable band of characters that help you in the rebellion.

My favorite is probably Yops, as she had the deepest emotional impact and friendship with Sylas by the end of the game. She also calls Sylas “Scary Shirtless Man” or “Naked Chain Man” which was charming.
However, I found that only Yops and Leilani truly had a connection with Sylas. While not every character needed to have a connection with Sylas, the amount of time spent recruiting and playing through the other characters’ personal missions made it feel unrewarding to eventually see them sidelined in the end.
Main Plot
For the meat of the game, most of it is driven by the story. Without the story, everything and anything in the game will not work at all.

The first half of the story establishes Sylas’ finally being free and then gathering allies for the rebellion. About three-fourths of the game is Sylas’ reflection and reconsideration of his presence in the rebellion. In the final acts, Sylas is shown as a changed man and respectable leader the rebellion needed.

If anything, I felt that the game dragged on too long and it could have been a 4-to-6-hour game rather than a 9-to-12-hour one. Some people might have had a shorter playtime, but I was pacing myself so as to not play too slow; possibly removing the emotional heights certain plot points made, or too fast; possibly taking away moments of deep emotions or thought.
Regardless, the story was compelling and good so big storytelling fans should have a lot to unpack while and after playing this.
A Not-So Magical Story

So, did I enjoy The Mageseeker: A League of Legends Story?
Yes, I did.
However, there were still times when I didn’t. The core gameplay revolving around combat and platforming is extremely fun and creative as you can also mix up spells and change pace.
Yet, with regards to its game length, it becomes repetitive after a few hours especially and I had to will myself to reach story points that felt interesting. Fortunately, each time I reach a good story point, I had a second wind to push through even more.
There are also fewer and fewer reasons to experiment with basic and ultimate spells as you get further in the game aside from their colorful visuals. Some spells are just more useful in general than others.
I recommend The Mageseeker: A League of Legends Story for those interested in League of Legends lore or those who want a magical journey with some tragic elements.




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