Wuchang: Fallen Feathers First Impressions

Wuchang: Fallen Feathers is a soulslike set in a fictional version of the Ming Dynasty era, around 1368 to 1644. The game is less historical about its setting and more often than not only borrows names, characters, and places—real and mythical—of that time. The game follows the titular character Wuchang as she uncovers the truth behind the land of Shu and the plague that covers the land.

I daresay this seems to be a very grounded soulslike while dipping its toes into a little bit of Sekiro: Shadows Die Twice’s feel and combat—maybe a bit comparable to Wo Long: Fallen Dynasty minus the parry mechanic.


Wuchang: Fallen Feathers Gameplay

Wuchang: Fallen Feathers TITLE CARD

As said before, Wuchang: Fallen Feathers is a grounded soulslike despite looking like Sekiro. Do not be deceived by its similarity to Sekiro—it is much more grounded and has less verticality than Sekiro: Shadows Die Twice.

Wuchang: Fallen Feathers Combat

Your initial health and stamina bars are extremely low, limiting your actions heavily. Even your move options early on are limited, mainly focusing on dodging and simple two- or three-slash combos before your entire stamina is depleted. Flask equivalents are also present, called Manna Vase.

There is a Perfect Dodge which allows you to completely phase through an enemy attack and charge an additional resource in the game is called Skyborn Might.

Skyborn Might is an additional resource that is spent to cast spells, use Disciplines or enhance their effects.

Another resource of some sort is the Inner Demon mechanic, which fills up whenever you die—there may be more to it, but I’ve yet to figure it out. Basically, the more you die, the more Demonic Essence builds up. The higher the Demon Gauge, the more damage you deal and take. It’s a combat modifier that rewards a more aggressive and “high-risk-high-reward” playstyle.

Wuchang: Fallen Feathers Level Progression

Leveling up requires the use of Red Essence, which is the game’s version of souls in Dark Souls or grace in Elden Ring. However, it is not an outright exchange of value between Red Essence and levels that provide fixed stat bonuses like in Dark Souls and Elden Ring. Instead, you convert Red Essence into levels, and each level gives you Red Essence Mercury. Red Essence Mercury is another resource akin to skill points, which are earned per level—so there is a direct relationship between Red Essence Mercury and level (One level means one Red Essence Mercury).

What you use Red Essence Mercury for is unlocking and adding to your skill tree, which provides you with skills—called Disciplines—and stat bonuses such as Vitality, Endurance, Strength, Agility, Intelligence, and Spirit. The skill progression is less of a tree and more of a circular skill web, starting from the middle and growing outward.

The skill web branches out from the middle in five different paths—four for weapons and one for utility. The weapon paths pertain to the four weapons you can use: Longsword, Dual Blade, Spear, and Axe.

Wuchang: Fallen Feathers EQUIPMENT

Wuchang: Fallen Feathers Weapons

Depending on what weapon you lean into, you will find that specific stats increase more often than others. Longsword mainly has Strength and Vitality early on and Agility later, Axe with Strength, Vitality, and Endurance, and Dual Blades with Agility and Strength.

Each weapon favors different types of playstyles: Longswords are more methodical and balanced, allowing for a mix of aggressive or safe gameplay. Dual Blades are aggressive with quick attacks, Axes have slow windups dealing high damage and higher stagger chance, while Spears favor distance and stabs with moderate base damage.

There’s great variety in the allowed playstyles. You can even focus on magic- or spell-based builds if you want, as there are seemingly a lot of spells as well.

Wuchang: FAllen Feathers Enemies and Bosses

As of the first three areas, the enemies are all very squishy and easy to kill, but due to the early levels, you have extremely low HP and stamina. This makes you very susceptible to their attacks, and you can die easily while also running out of stamina, making you unable to dodge or attack when you want.

Wuchang: Fallen Feathers TUTORIAL BAI KRU

The tutorial boss, Bai Kru, is a tutorial boss that will divide players—either frustrating or helpful in setting the tone or teaching the players the flow of combat, at least early on in the game. Bai Kru is a monster that deals fast attacks with fairly slow and telegraphed windups, but due to the slow nature of combat caused by the limited stamina early on, players may be caught off guard and die—just like I did. No worries though, as the game expects you to die during this fight and the story continues.

The first actual boss is found in Lightzen Temple, which will test the player’s actual understanding of the game and their chosen playstyle. Just like Bai Kru, this may make or break players into continuing or stopping the game. As objective as I try to be, I think this boss is balanced and offers a fair fight.

To put it simply: combat early in the game is frustratingly difficult due to your low health and stamina, while enemies deal surprisingly “large” (but not too large) damage. The bosses? They’re hard—but balanced and fair.

Wuchang: FAllen Feathers NPCs, and Story

Aside from enemies, there are actual NPCs you can talk to, and each of them has side quests. So far, I haven’t seen much from them, but I expect a lot of them to continue appearing in the story and having their own journey in the land of Shu.

The main story still remanis a mystery to me, and all you will know for the first three shrines is that there is a plague and you have lost your memories. Some NPCs recognize you as well, including

Wuchang: FAllen Feathers World And Level Design

Wuchang: Fallen Feathers START HORIZON

Just in the first few sections of the game—Reverent Temple, Buddha Cliffs, and Lightzen Temple—you can clearly see how large and beautiful the world is. The entire map features linear main paths with winding shortcuts connecting earlier areas to later ones, which I really find clever. Just like FromSoft games, the game allows for certain spots where you can view the horizon and the entirety of the map, allowing you to take in the view as well as get a sneak peek of further areas.

Even in detail, the design of each “level” so far is simple, with enough complications to keep things interesting.

Continuing with the design, the graphics and effects are amazing in this game—except for the instantly disappearing debris when breaking wood. That was jarring to look at.


Is Wuchang: FAllen Feathers A Good Game? Is it Worth it?

Judging from the early stages, I’d say it’s a good game for the right person—the kind who enjoys soulslikes closer to Dark Souls than Elden Ring, since this one feels far more grounded. I advise Sekiro fans to temper their expectations as combat starts off slow and punishing; parrying is not a default skill. With the range of stuff to unlock in the skill web, I expect things to pick up later on.

So far, I’d say it’s worth buying. You can actually watch me play Wuchang: Fallen Feathers for the first time here.


More Wuchang: FAllen Feathers Screenshots


Wuchang FAllen Feathers FAQs

When is the Wuchang: Fallen Feathers release date?

Wuchang: Fallen Feathers was released on July 24, 2025.

How big is Wuchang: Fallen Feathers?

Wuchang: Fallen Feathers is only 45.08 GB.

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Is Wuchang: Fallen Feathers based on real life?

Yes, but do not expect it to be a historically accurate game. It only takes inspiration from the Ming Dynasty but that is about it.

How long is Wuchang: Fallen Feathers?

I assume Wuchang: Fallen Feathers will take 60 to 90 hours but I cannot tell just yet. Maybe there is more areas to explore aside from the immediate locations we see in Buddha Cliffs.

Is Wuchang: Fallen Feathers Multiplayer?

Nope!

What type of game is Wuchang: Fallen Feathers?

Wuchang: Fallen Feathers is a soulslike, action RPG based on Chinese history, particularly the Ming Dynasty.

Is Wuchang: Fallen Feathers open world?

Wuchang: Fallen Feathers is not an open world but features a large interconnecting map vaguely separated by regions.


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