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A Poisonous Proposal is a side quest in Dragon’s Dogma 2. The quest begins when you enter one of the houses in Bakbattahl near The Rockmouse’s Burrow.

A Poisonous Proposal WALKTHROUGH

When you enter one of the houses in Bakbattahl near The Rockmouse’s Burrow, you might find yourself being talked into being poisoned by Jarle.

Inside Jarle’s home, he immediately approaches you and asks to see your tongue. He then tells you that you are a healthy “specimen” and would like you to partake in his study about poisons. However, studying poison is hard since obtaining the venom is not so easy. So, Jarle asks that you get poisoned by an Asp then return to him.

This marks the start of the quest, A Poisonous Proposal.

Allow yourself to be poisoned by an Asp.

An Asp is basically a poisonous Saurian. You can find them everywhere in Battahl and easily recognize them by their purple color.

Different areas on the map will be marked where Asps can be found. Asps have the same moveset as Saurians, so simply get hit by any of their attacks until you are poisoned. You should receive a notification when you become poisoned.

Once you are poisoned, return to Jarle. It’s best to make haste, as you will lose your poison debilitation if you die and use a Wakestone, rest at a campfire, or acquire Fulminant Poison.

Allow yourself to be poisoned by A Venin Harpy.

After returning to Jarle, he will examine and cure you of the poison from the Asp. However, the quest does not end here, and he requests that you do the same but from a Venin Harpy.

Compared to the regular Harpy, which screams, the Venin Harpy will emit a poisonous gas that you will have to get hit with. Once poisoned, return to Jarle.

Allow yourself to be poisoned by A Chimera

After returning to Jarle, he will examine and cure you again of the poison from the Venin Harpy. However, the quest still does not end here! He will request that you help him get poisoned by a chimera.

The marked location will be somewhere close to Guerco Cavern and past the Bay Wayside Shrine of the Dragonforged. Upon reaching the marked location, you will find Jarle there waiting for you.

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Jarle will then lead you to the Chimera and assist him in getting poisoned. This fight can be very tricky, but the fastest way is to throw Jarle immediately at the tail of the Chimera since the snake will spit out poison at the start of the fight. Alternatively, you can kill off the lion and goat head so the snake head remains. If you or your whole party are too strong, you can command your Pawns to stay behind while you bait out the Chimera to poison Jarle.

If you kill the Chimera too fast, the quest ends with him being disappointed. He explains that he will find another person to assist him.

If you do this successfully, Jarle will run back to his home. Return to him and he will thank you for your help. The quest A Poisonous Proposal ends here.

Another ending is if Jarle dies, you can revive him and he will tell you that he doesn’t remember much of what happened. He also does not know he died, and believes he was only between life and death. Regardless, he thanks you still and A Poisonous Proposal ends.

A Poisonous Proposal Reward

19,000 gold and a Ring of Purification.