Nesting Troubles is a side quest in Dragon’s Dogma 2. The quest starts when you accept Lennart’s request when you walk by him near the entrance in Melve. It is made available when you reach Melve during the In Dragon’s Wake quest, after Dahlia tells you to meet Gregor at the entrance of Melve.
Nesting Troubles Walkthrough
After Gregor has offered to take you to Vernworth during the In Dragon’s Wake quest, if you decide to stay in Melve for a while, you can receive the Nesting Troubles quest from Lennart by approaching him.
Who is Lennart?
Lennart is a Human Male Warrior who manages Melve in the Northern Vermund. He aims to rebuild the outpost after it was attacked by the Dragon which you successfully repelled. In the process, you were also able to save his daughter, Ulrika.
You can raise your affinity with Lennart over the course of the game, and he will give you side quests that involve escorting him to places. He is formidable ally that is capable of handling foes despite his age.
Some time in the middle of Dragon’s Dogma 2’s story, he will ask you for help when you visit Melve once again after a certain group settled in their location.

Lennart will stop your Arisen as you pass by him if you don’t approach him yourself.
He’ll then inquire if you’re willing to assist Melve in rebuilding their homes. You have the option to accept or decline his offer.
If you accept, the Nesting Troubles quest begins.
Lennart will then mention that some Saurians have made a nest nearby and are causing trouble to the people of Melve. So, he tasks you with clearing them out so they do not cause any further trouble.
He instructs you to throw explosive casks into the Saurian nest to eliminate them. After your conversation with him, a quest marker should appear in the upper west area of Melve.

Head to the marked location where you’ll find the Saurian nest just across the river.
Nearby, you’ll see five explosive casks that you can throw into the nest. Grab the casks using the grab command (E key), aim, and throw them at the nest (Right Mouse Button while holding the cask) until the nest is destroyed and all the Saurians are defeated.
If you fail to successfully clear out the nest and all the Saurians using the cask, feel free to jump over and finish the job using your weapons.
Once you’ve completed this task, return to Lennart.
Basic Movement Controls (just in case you forgot)
- Mouse = Camera Movement
- WASD keys = Basic Movement (Jog)
- F key (Tap in front of an NPC) = Hail/Wave
- F key (Hold in front of an NPC) = Talk
- Ctrl+R key = Lantern
- E key = Grab or Release an Object
- Spacebar key = Jump
- Shift key = Dash
When you report back to Lennart, he’ll give you another assignment: to throw a jar of poison into the Saurian nest.
The same marked location should reappear after your conversation with him. Now, Return to the same location where you threw the cask from.

You can find the jar of poison just outside the front gate of Melve, identified by the purple goo seeping out of the jar.
Unlike the first part of the quest, you have to make sure your throw is accurate on this one. Otherwise, you risk failing the mission if you miss your throw.
After throwing the jar of poison into the nest, report back to Lennart once again.
Lennart will then thank you for your help, and reward you for completing the quest. The quest ends here.



