Mercy Among Thieves is a side quest in Dragon’s Dogma 2. As you pass through the border gate from Vermund to Battahl, you encounter two guards standing on the left. Initiating a conversation with them starts the quest Mercy Among Thieves.
Mercy Among Thieves WALKTHROUGH
When you pass through the border gate from Vermund to Battahl, you can speak with the two guards standing on the left of the gate. Approaching them leads to a conversation between the two of them where they are talking about the recent oxcart raids in Battahl conducted by a bandit group called the Coral Snakes. The other guard then says that if you are interested in pursuing the bandits, speak with Ser Lyssandro over by the oxcart stands.
After the conversation ends, the quest Mercy Among Thieves officially starts.

Speak to Ser Lyssandro and he will tell you the same thing, and then ask if you are interested in pursuing them. Agreeing will mean accepting the quest, and he suggests scouring their hideout by the highway.
You can immediately try and find their hideout as if you already know where it is, but you can also speak to the starving kid next to Zeplin’s Inn. The kid’s name is Toumi, and you can give him food twice until something interesting happens.
After giving him any type of food the second time, a man named Hugo will come up to the two of you. Hugo seems to be trying to protect Toumi and has come to the wrong conclusion. Toumi defends you and Hugo apologizes, he then says that there is a “child-snatching scoundrel” lately in Battahl.
Afterward, Hugo leaves you two alone. You can try to find Hugo at the border gate, but he will not be there anymore.
Now, you can proceed forward where another man will stop you on the road. He then tells you of an oxcart raid that happened recently, just “south” from where you two meet. A quest marker appears on the minimap and you need to follow it.
Visit the Site of the Oxcart Raid
When you are closing in on the cart, another man will be talking to you and he seems to be injured. He tells you that the oxcart was raided once again and that they seemed to be bringing a child along with them. He leaves you and you can proceed to the oxcart again.
Once you reach the destination, a brief cutscene will play out where a bandit is seen leaving behind a child from the oxcart they raided. Hugo, the man from the border gate, can be seen arriving and looking concerned at the child. Guards then show up, prompting Hugo to make a run for it.
Pursue the Bandit
Here, you can chase down Hugo by following the marker on the minimap. This will be a bit of a long chase, but be patient and keep running after him. At some point, you will be given an option to go left or right. Choosing the right path, you will find Hugo arguing with bandits about hurting a child in an oxcart raid. He tells them that the rule is not to hurt children, but their conversation is interrupted by you and the guards.

Hugo makes a run for it while the bandits he was talking to stay to fend you off. Defeat the two bandits and continue chasing after Hugo.
Deeper in the cavern, you will find yourself in the Coral Bandit Hideout. Eventually, Hugo will run across a rope bridge and break it as he tries to escape. You can run straight to where he was heading or defeat the bandits along the way.
There are many different ways of reaching where he was, so just look around for whatever path works for you.
Once you pass the bandits chasing you, you will find yourself at a three-way intersection, and a cutscene will play out
Hugo can be seen escaping with two children. They take the left path, which becomes blocked by a metal gate, so you proceed with the right path instead.
Storm the Coral Snake’s Hideout
You will reach an open area where Hugo keeps running off to, and a bunch of guards arrive. Now, your quest objective is to defeat all of the bandits before pursuing Hugo.
After defeating all the bandits, continue pursuing Hugo deeper into the hideout, and a cutscene will play out. You will see Lanzo, the head of the Coral Snake Hideout, knocking down Hugo as bait so he can run away.
You catch this betrayal in full view, and Hugo is captured. The guards will thank you, and the quest Mercy Among Thieves officially ends.



